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Table of Contents Dept.,

Dave Macrae Memorial Event Scheduled
Dave's Baggage Train
Orignins Awards 2007
CGC @ WBA Championships
Be a Hoplite for a Day
Military Attitude Quiz
On the CGC Playlist
Cleopatra & the Society of Architects
Nintendo is Back
Wellington Reader's Choice Award Winner
Ye Olde Gaming Society
Northeast Gamers Unite!
FREE Games Available Online
Cosmic Encounter Online
Mark McLaughlin's Wellington
Arkham Horror!
Axis & Allies Goes  Miniature
Taking Toy Soldiers to the Extreme
New Board Game on Rome
Cheap Miniature Games
Web Games
Smugglers of the Galaxy
Musler Archives
Miniature Terrain
Support Our Hobby
Parting Shots Dept.


In Memory of...Dept.,

Dave Macrae Memorial Event Scheduled

Please join Dave Macrae's family for a luncheon memorial event in honor of our friend and gaming buddy. The luncheon memorial is at 1pm Saturday August 16, 2008 at the Old Mill on the Falls Bed & Breakfast and Banquet Facility in Hatfield, MA, which is near Northampton. You can call them at (413) 247-3301 or visit their website at Old MIll at the Falls B&B

Following the luncheon, friends are welcome to join Dave's family at his home in Worthington (365 Huntington Rd) where his ashes will be spread, reuniting Dave with Sharon at the scenic brook on the property.

Anyone planning to attend the luncheon, please RSVP by August 10th. You can email Phillip or call (860)738-2391.

Directions to Old Mill at the Falls B&B:
From 91 North: Take exit 21 and go right at the end of the ramp...

From 91 South: Take exit 21 and go left off the exit. Take the first left over Route 91 toward Hatfield...

...From either exit, take the first left past Eagle Windows onto Dwight Street. The road bears to the right - continue straight. You will see a cemetery and water tower on the right. The road forks, bear right into the parking lot.

Map of Old Mill at the Falls B&B





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Dave Lives! Dept.,

Dave's Baggage Train
Returns to Historicon

Dave's Baggage Train will return to the HMGS-East conventions Historicon and Fall In for 2008.

Phil Spera, who helped Dave for years as an exhibitor will be taking over the business. The Baggage Train provides carrying cases and storage trays for miniatures. For further information you can email Phillip.



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Risk: Lord of the Rings Game at CGC Meeting in Stratford



Origins Dept.,

2007 Origins Awards Winners
By Pete Panzeri

Congratulations to the following five Historical Gaming products, which received 2007 ORIGINS AWARDS recently:

1.      Historical Miniatures Line of the Year: 40mm American Civil War line by Sash and Saber http://www.sashandsaber.com/  Sculpted by Chris Hughes

2.      Historical Miniature Game of the Year: Vlad the Impaler by Warhammer Historical http://www.warhammer-historical.com/  Designed by John Bianchi, Steve Schifani, Dan Minculescu, and Rob Broom

3.      Historical Board Game of the Year: Command & Colours Ancients by GMT Games http://www.gmtgames.com/  Designed by Richard Borg, Pat Kurivial, and Roy Grider

4.      Origins Vanguard Award: Larry Bond's Harpoon 3 by Matrix Games http://www.matrixgames.com/  Designed by Advanced Gaming Systems

5.      Origins Vanguard Award: Pieces of Eight by Atlas Games http://www.atlasgames.com/  Designed by Jeff Tiddall

The Academy also inducted Napoleon’s Battles by Avalon Hill Game Company (Designers Robert Coggins and Craig Taylor.) into the GAMA Hall of Fame.

The rest of the Origins Awards are listed below. And ALL of the “NOMINEES” (Origins Silver Award Winners) are listed at http://www.originsgames.com/aagad/

2004-2007 Academy Chair

33rd Origins Awards Winners Announced

The 33rd Annual Origins Awards ceremony was held on Saturday, July 7 at the 2007 Origins International Games Expo. The event was a great success.  This year the awards were determined a little differently in that we allowed the attendees of Origins to vote on who won awards by passing out ballots at the show.  Next year we hope to continue this process and get even more people to vote. The Academy would like to thank all of those attendees who voted this year.  Winners are below:

33rd Annual Origins Awards Winners
ORIGINS 2007

Play By Mail Game of the Year

Starweb
Moderated by: Flying Buffalo Inc
Designed by: Rick Loomis

Board Game or Expansion of the Year

Treehouse
By Looney Labs http://www.looneylabs.com
Designed by Andrew Looney

Miniatures Game or Expansion of the Year

HORDES: Monstrous Miniatures Combat
by Privateer Press http://www.privateerpress.com
Designed by Matt Wilson

Miniature or Miniatures Line of the Year

Colossal Red Dragon
by Wizards of the Coast http://wizards.com/
Designed by Andy Collins, Jesse Decker, David Noonan, Chris Perkins; Art Directed by Robert Raper

Non-Collectable Card Game or Expansion of the Year

Munchkin Impossible
by Steve Jackson Games http://www.sjgames.com/
Designed by Steve Jackson

CCG or Expansion of the Year

Pirates: Davy Jones' Curse
by WizKids http://www.wizkidsgames.com
Designed by Mike Mulvihill

Game Accessory of the Year

Settlers of Catan Event Deck
by Mayfair Games http://www.mayfairgames.com
Designed by Klaus Teuber

Fiction Publication of the Year

Dungeon Magazine
by Paizo Publishing http://paizo.com/paizo
Published by Erik Mona Edited by James Jacobs

Non-Fiction Publication of the Year

Dragon Magazine
by Paizo Publishing http://paizo.com/paizo
Published by Erik Mona; Edited by Jason Bulmahn

Roleplaying Game of the Year

Burning Empires
by Burning Wheel http://www.burningwheel.com
Designed by Chris Moeller, Luke Crane, Thor Olavsrud, and Radek Drozdalski

Roleplaying Game Supplement of the Year

Deadlands Reloaded
by Pinnacle/Great White Games http://www.peginc.com
Designed by Shane Lacy Hensley and B D Flory

Historical Miniature Game of the Year

Vlad the Impaler
by Warhammer Historical http://www.warhammer-historical.com/
Designed by John Bianchi, Steve Schifani, Dan Minculescu, and Rob Broom

Historical Miniatures Line of the Year

40mm American Civil War line
by Sash and Saber http://www.sashandsaber.com/
Sculpted by Chris Hughes

Historical Board Game of the Year

Command & Colours Ancients
by GMT Games http://www.gmtgames.com/
Designed by Richard Borg, Pat Kurivial, and Roy Grider

Origins Vanguard Awards

Larry Bond's Harpoon 3
by Matrix Games http://www.matrixgames.com/
Designed by Advanced Gaming Systems

Pieces of Eight
by Atlas Games http://www.atlasgames.com/
Designed by Jeff Tiddall

The Academy Also selected new GAMA Hall of Fame inductees:
Two games Pendragon: The role-playing game of Arthurian Britain (Designer Greg Stafford) and Napoleon’s Battles by Avalon Hill Game Company (Designers Robert Coggins and Craig Taylor.)  and two gaming industry professionals, Johnathan Tweet, Alan R. Moon

Members of the Academy of Adventure Gaming Arts and Design (AAGAD) are published game designers, writers, artists, and other game creators. Any person with a verifiable published credit for writing, design, sculpting, illustration, graphic design, editing, line development, or brand management in three or more gaming products is eligible for admission to the Academy. The Academy is a committee of the Game Manufacturer’s Association (GAMA), and the Chair of the Academy is appointed by GAMA’s president. The Academy’s principal mission is the administration the Origins Awards.

Every fall, publishers and creators submit their best products from the past year as eligible in a large variety of categories. The members of the Academy then vote on which products should be named Origins Award Nominees. The top five vote-recipients in each college are placed on the final ballot.

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BPA News Dept., 

CGC @ WBA Championships:
AGE OF RENAISSANCE

Harald Henning reigned supreme over 43 others in the latest Age of Renaissance PBeM tournament. Even though both the first two rounds advanced runner-ups, Harald didn’t take any chances as he won all three of his games. The Finalists were Chris Byrd, George Young, Thomas Browne, Greg Stripes, and our AoR ambassador from Australia, Nicole Kaiyan who all earned laurels which have been posted on the updated AOR page.

Harald played well as Paris and really took it to his competition, winning by a substantial margin, Runner-up Chris Byrd as Barcelona could only manage about 75% of Harald’s score. Rounding out the laurelists, Greg Stripes (Hamburg) and Thomas Browne (London) finished tied for third (but by virtue of having a higher advance total, Thomas Browne earned 3rd place laurels). George Young (Venice) finished 5th, while Nicole rounded out the final game as Genoa. You can read a complete summary of the Final (including Neutral Commentary from GM John Coussis).

CGC's Chris Byrd, Champion at Elightenment VI Tournament Winner 2003, read his After Action Report and Game Information on Age of Renaissance. For other after action reports from the World Boardgaming Championships plus other gaming news of notes check out the Boardgame Players Association

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de Bellis Antiquitatus Dept.,
Be a Hoplite for the Day
By Roland Frick
We had a great turnout with 9 players at one point yesterday.  Everyone (well, almost everyone) seemed to be OK with 30" boards so we'll be seeing
more of these in the future.  Also I didn't enforce the 60 minute limit but next time I think I'm going to have to.  With a large group its tough to get
enough game sin if there's one or two slow games every round.  Here's a tentative idea for DBA next month, January 10th.

Hoplite Heyday (designed by Mark Pozniak).  Basically its Greeks before pikes.   I'd like to know who thinks they can make it and if they can bring
armies.  I have two armies I can bring.

excerpted from http://www.fanaticus.org/DBA/events/HopliteHeyday/index.html

Hoplite Heyday -- when Spears Were King.  Designed by Mark Pozniak and members of WADBAG, this DBA theme tournament featured armies of the Greek
World from 450BC to 355 BC (when Philip and his pike armed Macedonian army rose to ascendancy).

The following lists were eligible for entry in the tournament: Illyrian (I/47), Thracian (I/48), Saitic Egyptian (I/53) (no HCh (Gen) option), Early
Macedonian (I/54), Kyrenean Greek (I/56), Early Achaemenid Persian (I/60c), Early Carthaginian (I/61), Lykian (I/62), Later Hoplite Greek (II/5)(any
sublist), Bithynian (II/6)(no warband option), Later Achaemenid Persian (II/7), Campanian, Apulian, Lucanian or Bruttian (II/8), Syracusan (II/9),
Samnite (II/13).

If you think you can make it, please reply and tell me if you can bring more than one army.

 

Quizfarm Dept.,
Military Attitude Quiz

What army would you be in? Click on the link below fromQuizfarm to find out. http://quizfarm.com/test.php?q_id=194168


StratfordAAR Dept.,

On the CGC Play List

ByBrandonMusler

Turnout was unusually heavy for an August meeting at theConnecticut Game Club, especially considering the glorious weather. Inside the Stratford Ramada Inn, whereHistoricon and World Board Gaming 2006 tee-shirts abounded, the action was torrid however.
 
MattRoos’65island rendition of the “Pirates” constructible card game was already oversubscribed – there being a dozen swashbucklers weighing anchor before the 2:00 tide. According to early reports John Passiglia, Warren Nicholson and Tom Prichard were sinking everything in sight. Shortly afterwards Chris ?andAndyZartolis finished up a two-sided game of Mark McLaughlin’sThe Napoleonic Wars.” Said Ex-Presidente-for-Life Zartolis, “What I really like about this design is that every game is different.” To which Chris replied, “Yeah, the only constant is you always win.”
 
At the next table Professor Mike Smith was teaching anybody with a passing interest how to play Richard Borg’s gateway American Civil War game, “Battlecry.” The WW2 design Borg did for Days of Wonder, “Memoir ’44,” is more popular, but its predecessor (from Hasbro/Avalon Hill) can be learned and played in thirty minutes. There were many enthusiastic students including the redoubtable Force Z who is rumored to have slipped away likeJeb Stuart in possession of Smith’s battle scarred copy.
 
Fantasy games cast their spell as well. Cracking a copy of “TalismanDragons,”Chris ?attracted a venturesome party for what is the 6th expansion of the 2nd edition out-of-print Games Workshop board game. Meanwhile back planet side, Byron Bond and John Troisewere playing with some nifty “Warhammer 40K” miniatures. Byron found very clever employment for giant green aliens with small magnets embedded. Speaking of space marines, Troise and Matt Roos also playtested a new streamlined version of their “Bugs!” miniatures rules…supported by a cast of CGC stalwarts. Changes included Starship Trooper insects being guided by various club members of marginally higher IQ (including John Demeter and Lou Cerreta,) making it possible for a few homosapiens to survive the Alamo-like onslaught.
An onslaught of 15mm Englishmen and Hanoverians was likewise stymied by the French and Austrians in a Seven Years War battleGMed by Chris Albrecht using Old Dessauer rules. Against all odds, Crazy Mike took out our heavy guns despite their being entrenched behind palisades on a hilltop. There was even a brief foray into electronic gaming when Dylan Musler, Garrett Bond and Torrin Bond used the download play feature of their Nintendo DS to engage in an impromptu three handed session of “Mario Kart” and “MetroidPrime” before sunshine, fresh air, and a Frisbee lured them outdoors.
So what was missing? Considering thatConnecticut Democrats recently ousted incumbent Joe Lieberman in a party primary (of national implication,) political banter was ata surprisingly low ebb…a sure sign that the RioGrandeEurogame “Caylus” must

New Games Dept.
Cleopatra & the Society of Architects
ByBrandonMusler

FROM DAYS OF WONDER:
Cleopatra & the Society of Architects is a fun and engaging family game, unlike any you've ever played. Inside the game box, you'll discover an amazing assortment of components and materials used to create a true three-dimensional palace that you'll race to build against your fellow players, hoping to become the wealthiest of Cleopatra's architects.

Not only does Cleopatra represent Days of Wonder's most innovative and stunning component design ever, but it also features unique game
play as well. You'll deal with shady characters and trade in materials of dubious origins in order to help build faster.

While these corrupt practices might allow you to stay a step ahead of the rest, they come with a high price - cursed Corruption Amulets honoringSobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt
architect (the one with the most Corruption Amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game.

We're sure you'll find Cleopatra and the Society of Architects to be one of your favorite Days of Wonder Games.

to learn more, visithttp://www.cleopatragame.com/


E3 2006 After Report Dept.
Nintendo is Back
ByRitch Flynn

E3, or the Electronic Entertainment Expo, is held each year in the month of May. This exposition is used to showcase upcoming new in electronic gaming, and gives the world a chance to preview new game titles and new driving technologies behind the electronic gaming industry. Here are some brief highlights from the 2006 event:

Nintendo is re-entering the console wars with a new system calledWii. The Japanese publisher won Best of Show and Best New Hardware awards for the system that intends to challenge the PS3 and the X-box 360.

Like Microsoft and Sony, Nintendo intends to boost theWii by supplying the initial spate of title releases, and hope to lure outside publishers into basing their titles on the new platform. Nintendo seems to be shooting high as they are focusing mainly on sports based titles for the Wii, a market historically dominated by EA Games in a marketing alliance with Microsoft. Can David slay Goliath?

Putting consoles aside, Will Wright (Of Sim City and The Sims fame) may have found a way to reinvent the PC platform. If his ideas are successful, the PC could very well re-emerge as the standard of electronic gaming. Wright’s“Spore” project isn’t merely a game; it’s an evolution of the industry.

“Spore” has a basic concept of being a game about evolving creatures that may eventually build civilizations. Think Civilization as beginning in the primordial soup. Butthere’s more to it than that.

Since graphics and animations are eating up development budgets across the industry, Wright has envisioned a means by which gamers could combine custom content with a dynamic physics engine that is capable of adapting. By adapting, we mean that the game engine can generate new animations based on how it interprets the physics of custom files. This in turn brings down development budgets while simultaneously increasing end-user participation. In theory anyway.

There is no timetable for the completion of the Spore project, but with WillWright’s track record, he is not likely to be under a high-pressure deadline for something this cutting edge.

One theme did appear replete at this year’s E3: first person shooters (FPSs) dominated the landscape. The fact that such a large number of FPS titles are in development starts to beg the question: “How many of these titles can the market support?” Stay tuned for the answer.

For more detailed information on E3 2006, please viewhttp://www.gamespot.com/news/6152135.html


Princess Ryan Star Marine Recruitment Dept.,
What Star Ship orSciFi Firm Would Enlist You?

Inlist now! Go to http://quizfarm.com/test.php?q_id=111863


Mark Rides Again Dept.,
Wellington won the reader's choice award


at Wargamer.com

Congratulations Mark!
for more information go to http://www.wargamer.com/articles/readerschoice_awards_2005/page3.asp
Check out this game at the CGC'sGame Info hyper link.
 


Ye Olde Gaming Society Dept.,
YeOlde Commons

Hi guys –

This isHarald and family – if you remember us … Happy Holidays!

As you may know, last year was the first year in business for Ye Olde Commons , a camp in Massachusetts dedicated to gamers – LARPs of course in particular, but really all manner games.

To that end, we will soon inaugurate the YeOlde Gaming Society, with the plan to start off with monthly meetings on a Tuesday or Wednesday night. Out great dining hall gives us tons of room – for anything from board games to card games to miniatures on big tables for big games. We’re wondering if you have any contacts you can forward to us for our local area (Charlton, MA – near Sturbridge and Worcester,MA, just up I84 across the CT border and then 5 miles on Rt20).

We actually couldn’t resist and have a chess set in there with a 48” tall king. We want to do other similar things – big miniatures battles, macro games versions of circus maximus, car wars and other miniatures-like games.  Do you know anybody that does naval miniatures and needs a lot of floor space?  We got it.

And finally, of course, we’d be happy to see you there! Carl – want to try to get Galactic Empires going again?  So let me know if you’re interested of being on the mailing list – and please feel free to forward it to others who might be.

Thanks
Harald Henning
http://www.yeoldecommons.com


Northeast Gamers Unite Dept.,
Hello all, and by "all" we mean...

Greater Attleboro Gamers Association         Cindy Sulaiman
MidHudson Area Wargaming Society            John Behnken
Bunker Hill Gaming Club                                 Mark Davis
Connecticut Game Club                                     Phil Spera
Philadelphia Area Gaming Enthusiasts (PAGE)   Mark Santillo
Northern Conspiracy                                        Bob Rodgers
New England Wargaming Kids (NEWK)        Bob Rodgers
FLAG - Finger Lakes Area Gamers              Tony Zallnick
Plymouth State College Gaming Club
Metro Wargamers                                           Louis Manios
The FCS Gaming League                               Chris Ford
Brockport Union of Roleplayers (BURP)     John Siskar
Amsterdam Wargames                                   Ralph Chiariello
Adirondack Gamers Association                  J. Ferullo
Barbarians -                                                     Mike Paine
BAWANA (Berkshire AreaWargamers Assoc. North America) Mark McLaughlin

TheSchenectadyWargamers Association maintains a list of gaming clubs around the Northeastern United States.  You can see a (somewhat outdated) version of that list here:
   http://www.swa-gaming.org/modules.php?name=Content&pa=list_pages_categories&cid=8

We thought it would be helpful to set up a discussion list of all the Northeast game club leaders we can find. The purpose is very simple:
* to help spread valuable gaming news to interested parties
* just to keep in touch.

Like with a lot of email discussion groups, if hit "reply" to this message, the reply will go to _all_ the members. If you want to reply just to the person who sent a message, cut-and-paste their address into your "To" field.

If there is a more appropriate person in your group to receive these messages, please let us know and we'll update the subscriber list.

If you don't want to receive these messages, please let us know and we'll take you off the list.

We expect volume to be very low, so hopefully that won't be a deterrent for anyone.

Thanks,
Jason Murphy
Dave Cheng

SchenectadyWargamers Association, Inc.
http://www.swa-gaming.org


Free Games Dept.,


Ground Zero Games Online, For FREE!!!!
By Dave Cheng

It seems more game companies are taking old material and making it available on the web for free. We've just learned that Ground Zero Games is the latest to follow suit.

You can now download these popular products in PDF format:

*Full Thrust, 2nd Ed (Very popular spaceship combat system)
* Fleet Book 1
* Fleet Book 2

* Dirtside, 2nd Ed (Related game of futuristic ground troop combat)
* Dirtside counter sheet

You can find the download link in the "Web Links" section of the SWA web site.

Here's the direct link for you:http://www.swa-gaming.org/modules.php?name=Web_Links

(Click on "Rules Downloads")

You might also want to browse around the Web Links offerings. Dave Cuatt, our  Web Promotion Czar, has added a lot of cool links lately. If you've got one you think we should list, please click on "Add Link" and submit it.

Thank you to Chuck Davis for spreading the word about the free Full Thrust rules availability. This is a very popular system, and we've had Full Thrust at several of our recent Game-a-thons.  Maybe this will allow even more?!?

SchenectadyWargamers Association, Inc.
http://www.swa-gaming.org


Cosmic Encounter Lives! Dept.,


Cosmic Encounter Online!
byPeterOlotka

I am registered at the Game Table http://www.gametableonline.com and was looking through their collection of Game Clubs. We are always on the lookout for Cosmic Encounter Board gamers - who are scattered around the globe after 30 years of Cosmic Encounter board games being published in seven languages by a score of publishers.

Anyway we are at it again and beginning discussions with Eagle Games for the next Cosmic Encounter. We are inviting club members to come to Cosmic Encounter Online and add their two cents to the discussion in the Cosmic Encounter Online forum. They can also email me directly.

By the way - we can set up special Cosmic Online gaming events for your club as well. If you have any collectors in your club, we just started a Future Pastimes Memorabilia Auction off the CE Site to celebrate our second year online. It features stuff (er, collectibles) like 1973 prototype aliens. I love it when the players send $ for me to clean the basement. :)

regards,
Peter Olotka
designer Cosmic Encounter and Cosmic Encounter Online
http://www.CosmicEncounter.com
http://cosmicencounter.blogspot.com/
http://www.FuturePastimes.com/Peter_Olotka

To get your Bonus ca$h, send eMailiens to your friends and invite them to Cosmic Encounter Online. When they pay we give the sending member 10%..


Mark Rides Again Dept.,
Wellington Lives!
By Mark McLaughlin

We made it. GMT Games has now released Wellington. I want to thank all of you who playtested, commented or otherwise cheered for this next step in The Napoleonic Wars line.  I could not have done it with out your help and support.  All of you, and many others whose addresses i do not have, have made this long foray into the Napoleonic era a very enjoyable experience.

Thanks again.

2nd Edition of Napoleonic Wars and Get the "Big" Map!!

If you liked the first game you'll love the second edition of Napoleonic Wars with a NEW & EXPANDED CARD DECK!
Sign up for your copy of Napoleonic Wars, 2nd Ed. on the Project 500 list of new games and save $$$. Also you can order the Napoleonic Wars Deluxe Map edition, over twice the size of the original.  Go to GMT Games.

GMT Press Release for Wellington

In adapting his award-winning* The Napoleonic Wars system for the Peninsula War, designer Mark G. McLaughlin creates a furiously paced, card-driven and battle/siege-intensive strategic/operational game of Wellington's campaign to drive the French from Spain and invade France itself. With a maximum three turns in length, with sudden-death endings possible - and quite common when one side is "on the ropes" - at the end of the first or second turns,Wellington is a game easily played to conclusion by two, three or four players in an evening or an
afternoon.


Game designer Mark McLaughin (Left) and developer Fred Schachter (right) at a CGC playtest of Wellington, Brian Smalls (center) contemplates his turn.

Unlike The Napoleonic Wars, Wellington has simpler diplomacy rules and no naval units. Players can therefore focus their attentions in a traditional "blood & guts" wargame environment having access to more cards in their hand than TNW and hence more game action. An alternate 1813-Start scenario provides for an even quicker and more intense "historic" game of the end of the French empire in Spain.

The full game begins in the spring of 1812, with the armies of Napoleonic France masters of continental Europe. Even as their emperor prepares for his epic invasion of Russia, Napoleon's marshals gather their forces for one final campaign to subdue the last pockets of resistance to imperial rule. One man stands between them and their conquest of the Spanish Peninsula, an English general named Sir Arthur Wellesley, better known to history as the Duke of Wellington.

The few but tough British troops led by their superior general begin the game concentrated outside the walls of the French-held fortress of Ciudad Rodrigo, the gateway leading from Portugal into northern and central Spain, to the great prize that is Madrid. The large but poorly led Spanish armies are hanging on in their southern coastal fringes and Basque Country to the north, while guerrilla forces harry the French from enclaves throughout the Peninsula. Two grand French forces, the Army of the North and the Army of the South, are scattered across the country in numerous garrisons trying to hold on to the fiefdoms that Napoleon has promised his marshals, his viceroys and his brother, Joseph, to whom he has given the crown of Spain.

Two, three or four players representing the British, Spanish and the French armies of the North and South fight their foes and compete with each other to gain glory in the conquest, defense or liberation of Iberia. Each of the four Powers is very different from the other three in terms of leaders, national abilities, strategic position, goals and abilities per the cards in their possession. In addition to a large common deck that includes a broad mix of regular, battle, response, and both optional and "Must Play" event cards, each of the Powers has a mini-deck of Home Cards particular to their nationality. These may confer special tactics such as interceptions from two Duchies distant, weapons or abilities for that Power to allow it a better chance to win a battle or siege, raise or move forces, or affect the course of the broader world-wide war, with its consequent impact on the Spanish theater.

Just as Wellington and his contemporaries had no foreknowledge of the forthcoming disasters that would cripple the Napoleonic Empire, neither do the players know in advance what will happen outside of Spain. Will Napoleon invade Russia at all, and if so will he win a glorious, war-ending victory that will free up armies for the Spanish front? Or will he meet the disaster that actually befell him and then later in Germany, forcing the emperor to draw his best troops out of Spain for other theaters. Will British and Spanish colonies rebel, or the Americans enter the fray, or the British government falter, thus reducing forces available to Wellington and his allies in their epic struggle?

With so many variables, no game ever comes close to playing the same twice. With an extensive tutorial booklet to walk players through the game system, Wellington is a glorious, always entertaining, changing, unpredictable and highly enjoyable game of The Napoleonic Wars in Spain. It challenges players' wargaming skills. Its variables can be mastered, or at least successfully coped with, as greater experience with the game system is gained… hence the challenge and the enjoyment of a well-crafted game.

Components:

One 22 x 34 map
Three countersheets
110 Strategy Cards
Four "Headquarters" setup and layout cards
One Player-aid card
One Rulebook
One Historical Commentary/Players Notes/Tutorial/Examples of Play booklet.

Designer: Mark McLaughlin
Developer: Fred Schachter

Special Note: If more than 900 pre-orders are received before we give this game the green light, the prices will automatically be modified to those listed below. You now have the ability to not only decide if we produce the game but at what price we sell it. Retail Price: $59
P500 Price: $40

* The Napoleonic Wars (published by GMT in 2002) received the Charles S. Roberts Award for Best Pre-World War II Boardgame. It also earned its designer the First Annual Alexander Award for Creativity in Boardgame Design.


Cthulhu Lives Dept.,

Arkham Horror!

The town of Arkham, Massachusetts, is in a panic.

Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

First released over twenty years ago, the newArkham Horror got an extreme face lift. Check it out and the other wonderful  games from Fantasy Flight Games. Their artwork is second to none on the entire product line.  Board games, role playing games and collectable card games including Call of Cthulhu can all be found at Fantasy Flight Games.

For a Review of Arkham Horror check out the CGC's Game Review Forum



Avalon Hill Lives Dept.,
Axis & Allies Goes Miniatures-Go Figure!
Avalon Hill -- published by Seattle-based hobby-game leader Wizards of the Coast (NYSE: HAS) -- announced the launch of Axis & Allies Miniatures, a revolutionary, new World War II themedwargame system set to hit store shelves in late summer of 2005. The announcement will coincide with the sixtieth anniversary of VE Day, commemorating the end of the war in Europe.

Axis & Allies Miniatures gives both novicewargamers and veteran grognards the ability to engage in historically authentic, squad-level tactical combat with detailed, 15mm scale, pre-painted plastic miniatures featuring varying degrees of rarity to enhance collectability. Hard-hitting, fast-paced game play makes every Axis & Allies Miniatures battle a blitzkrieg. Ready to play right out of the box, Axis & Allies Miniatures features easy-to-master rules that don’t sacrifice authenticity. A single skirmish can be played in under an hour, or players can advance their custom-constructed squad through a meat grinder of combat, battling from the hedgerows of Brittany to the steps of the Reich Chancellery......For More on this story, go toWizards of the Coast


Taking Toy Soldiers to the Extreme Dept.,

For more images of Mathias' Garden Battle field:http://www.gardenwargaming.com/gallery/mathias/mathias.html
 


Dear Compleat Strategist Dept.,


History of the Roman Empire

I send you therewiew of my game "History of the Roman Empire" the game will be published only if reach the 500 preorder, please if possible, add at your site this page.

The History of the Roman Empire game cover the entire rise and fall of the Roman Empire in seven turns of play, starting with the firsttriunvirate 60 a.C. composed by Caesar, Crassus and Pompeus, until the last emperor Romulus Augustus 476 d.C. The map represents the entire mediterranean area and part of theAsia Minor area.

The players take the role of one among the four Roman factions, bring the command of the relate legions, and at the same time, take the control of the barbarians peoples and of the existing kingdoms. The History of the Roman Empire game works at the best with four player, but is possible play it with three or two players, and no player will be eliminate during the entire game.

The History of Roman Empire game is not strictly "historical" but offers a great lot of flavour about this, with its 42 roman emperors or pretenders and 34 peoples and kingdoms, recreating the struggle between legions, like civil war, and against the barbarians. The History of the Roman Empire game especially works for fun, the rules are quite simple but, every turn the players must take decisions about which emperor wish became, which barbarian people controls, and where found new cities.

Moreover the players try to preserve, as long possible, their legions and consequently the "Empire", because the Roman factions are one of the major sources of victory points. But many other decisions must be taken by the players during a session of the History of the Roman Empire game... Every turns the players will decide if spend romans victory points for recruitment or forts construction, but only at the end of the game will know if this points are well spended.

Every game offers different situations depending on players choices and strategy. The 45 event cards add a little bit of unpredictable opportunyties to the game. Each player, turn by turn, tries to take and hold the richests lands, keeps them under the control of his faction or peoples.

However, in the last turns, are the barbarians peoples that will make the difference, Goths, Vandals, Franks, Alans and last but not last Huns spread on the entire map, are strong enough to take what they want where they want, above all, if used in conjunction of a combat event card. Beware it, saving your legions if possible ! At the end of the seventh turn, the players total their victory points and determine the winner.

How the History of the Roman empire game will ended ? Do a restored "Roman Empire" rise, or do it fall to the achievement of the barbarians strong ? Only you may decide it !

For every information and eventually preorder :

http://www.ugg.de/bg/AW/HOTRE.shtml

Best Regards
Broglia Marco


El Cheapo Dept.,


Ultra Cheap Miniatures Gaming
By chainsawpixie@yahoo.com

http://games.groups.yahoo.com/group/ultracheapminis/

This group is for links to ultra cheapwargaming. How do you know if you are an ultra-cheap wargamer? Well, if you ever bought a Risk(c)
game just to cannibalize the pieces and paint them as Napoleonics, or if you have a space fleet made of nuts, bolts, and bits from Michael's Craft Shop, or if you cast your own figures, or if you have one or more armies of paper flats, or if you have painted up green army men to serve as Modern warfare miniatures, you probably qualify.

Note that this will not be a very active group, message-wise. Neither is it intended to be. The main purpose is the links.

If you have a link to a source of cheap miniatures, or free gaming rules, or anything similar, it belongs here. Put it in the links section, and post an announcement about it. I will try to clear out the dead links every month or so.



Web Gaming Dept.,

Play Lord of the Rings
and Medieval Diplomacy on the Web

Greetings,

Im a fellowwargamer, and my gaming group is looking for a few more players for the next game of Medieval Diplomacy: War and Conquest, a great strategy game. You can check out the game and sign up at: http://www.agegames.com/mw

This is a Play-by-Email wargame, with turns once per week, and its completely free to play (no ads or anything either).  All realms and units
are historically accurate and faithfully depicted on the game map for the  time period (circa 1320 AD). Its great!

There is also a lords of the Rings scenario at: http://www.lordsofconquest.com
(but there is a limit of 1 game per person right now

To Horse!
Warchieftain Jarl HakkonThunderbeard V.
aka Robert
 


The Musler Dept.,

March 15th 1917

Dear Papa,

Although a tall order when forced to eat English 'food' every day, I will try not to betray my bitterness about sitting in a prisoner of war camp. If I were fated to be shot down, I would have rather landed behind French lines. My stomach would be better off if the colors on the enemy roundel were reversed. It should never have come to this, but as the French say, "C'est la guerre!"

I was confident of success when we lifted off from our airfield near Lille -- two AlbatrosDIIIs and my Halberstadt D2. And why not? Rosters are thin and aircraft in short supply, but machine for machine we remain superior to whatever the enemy sends aloft.

I also worked a long time for the opportunity. For almost eighteen months I crewed two-seat Rumplers, first flying as an observer and then as a pilot. At long last my transfer to Jagdstaffel 14 was granted. I would finally have the chance to fly single-seaters. The day of my arrival, I watched a covey of the sleek Albatros, their cowlings stained black beneath the Spandaus, landing at the 14th's aerodrome. I was convinced one would soon be mine. Alas, even the flight-worthy D IIs were reserved for experienced men. As a new pilot, I was assigned an aging Halberstadt.

I flew the Halberstadt twice -- familiarizing myself with it -- before departing on my first mission over the lines. While the fighter wasn't as fast or well armed as an Albatros, (having only one machine gun), it was quite agile compared with the piano vans I had flown in the past. The purpose of this mission was to acquaint me with important landmarks; so we remained relatively low…under 3000' I believe. The sky was clear and the air brisk as we flew north towards the town of Menin.

LeutnantRoos and Unteroffizier Schmidt were given orders to stay away from trouble - orders that I must confess, I hoped would be ignored. Within moments of spotting four enemy aircraft however, the Leutnant began climbing away and the Schmidt belatedly followed. The Nieuports also climbed aggressively, sacrificing speed for altitude. They came on, glistening like baitfish in the sun. Being at least 500' below us, their head on attack was impetuous. When Schmidt could resist no longer, he at last, waved me down into a dive. Without even warming his guns, he tore past towards the closest target. In hindsight, it could scarce have been otherwise.

Watching the Nieuports struggle for height, I thought prayers for my first victory must soon be heeded. In no time the Unteroffizier was twisting among the enemy with at least two of them turning into him. I tried to keep pace on the left hoping to provide him protection. As I pivoted to clear my tail, I noticed that Roos remained well back and above, climbing away from the fray…following orders, I suppose. One does not like to conceive cowardice in a comrade, after all.

Schmidt'sSpandaus began hammering a ragged tattoo into a belligerent Nieuport. It staggered before his guns. A third enemy maneuvered against him. I was torn between shadowing Schmidt and stalking my own target. The third Nieuport made the decision easy by suddenly turning towards me. The enemy pilot stood his craft on its tail like a stunting porpoise. I dismissed this obvious attempt to line up a shot as, "too far away and with too much deflection." Too soon. He loosened a long burst. His unlikely bullets chewed into ailerons and bit through my elevators.

I slewed around to confront my foe. Having spent so long in two-seaters, it was not my first instinct, but anger and adrenaline fueled the decision. I lost track of Schmidt as I dove on the Nieuport. It hung in the air as if roped to a nearby cloud. The suspended Nieuport loomed ever larger, filling my gun site. At about 50 meters I squeezed the trigger hard. I watched the enemy pilot duck as my landing gear barely cleared his top plane.

Anxious to see my first kill plummet to earth, I twisted my head around. The Nieuport flew on, straight and level, oblivious to my wishes. Amazing! Much worse, I soon realized, he had splintered my port wing struts. In my battle fugue I had managed to miss most of his aircraft and the impact of his return fire. With my controls nearly inoperable and the erratically vibrating wings, I could neither outmaneuver nor dive away from pursuers.

I gazed anxiously about, searching for protectors. LeutnantRoos, a Junker, demonstrated his concern for our welfare by flying inverted. Schmidt, besieged and alone, continued doggedly dodging and firing amidst the foe. A Nieuport fell away, smoke streaming from its engine. Turning back for home seemed momentarily feasible. Then, with a heavy heart, I watched the enemy flight leader, his pennants streaming, abandon the pursuit of Schmidt and take after me instead.

Pushing the Halberstadt as hard as possible, I continued heading southwest towards France. I felt like a calf separated from the herd. I tried to open enough distance that my pursuer -- Captain Bond (I learned later) -- might lose interest, but he sensed easy triumph. Each time I looked back, he gained and the Albatros pair was more distant. Finally deigning to descend from his lofty perch, Roos executed a spectacular split S, fired a telling burst, and chased away Schmidt's last harasser. It comforted me little however, for I was left to my fate as the twoAlbatros finally abandoned the fracas for the comforts of Lille.

I tried for speed but it was only a matter of time before Bond's bullets found their mark. Much to my chagrin, his Nieuport had twin Lewis guns mounted on the upper wing, an innovation peculiar to only a few squadrons on the Western Front. Their combined fire was withering. I brought the Halberstadt down under partial control between the lines. I don't remember much about the landing but I'm told it upended in an empty trench. I managed to evade capture until the evening when an English wire splicing patrol found me shivering in a shell hole.

Hearing I was brought in alive, Captain Bond visited me in hospital. We smoked French tobacco. It didn't aid my concussion but the gesture was appreciated. The Captain told me about his sortie. Apparently the fight was very brief…one or two quick passes and then home. It just felt longer because mortality was staring me in the eye. His 29th Squadron also lost a recent transfer in the fight…Eric…he could not remember the unfortunate man's name. That man was Schmidt's victory…it is unlikely he survived.

Captain Bond related Warrant Officer Nicholson's claim that he would have shot Schmidt down but for a jammed gun. When I began to argue, he silenced me with a chuckle, "But Warren always says that!" Apparently it was 2nd Lieutenant John Troise whom I saw ducking beneath his instrument panel…after damaging my aircraft beyond recovery. The Captain suggested that I might have better luck with wingmen next time. Apparently, they all found the Junker Leutnant's antics amusing…although less so his aim.

The pursuit of the Blue Max may be having an adverse impact on Jagdstaffeln tactics discipline and tactics. Men like Immelman and Boelcke have gone, and now it seems it's everyone for himself. I should have known to duck a sortie on the ides of March. Well, at least the Kaiser is safe, but this war is over for me.  Send strudel!

Your Son,

- Sergeant Mueller

(After Action Report: Byron's 'Hostile Aircraft' Melee at a CGC Meeting )

For further readings of stories, reviews and commentary,
check out the Musler Report Archives


Support Our Hobby Dept.,


Hosting Sponsored Events
By Carl Olson

I recently received an email from BobBosscher of http://www.wargrid.com seeking GMs to host events with his terrain. Here are three golden rules I've come with to support our hobby and sponsers. Gamers and manufacturers most go hand-in-hand to keep our hobby alive and growing for years to come. If you have other ideas, suggestions or comments drop me a line...Carl

Rule 1:BE SURE TO NOTE:THE GAME YOU PROPOSE DOING AND HOW MANY DIFFERENT CONVENTIONS YOUWILL DEMO THEM OVER THE NEXT YEAR. (Convention size and type might be good to mention too)

Rule 2: Best way to advertise your sponsorship is to: 1) Use their items in the convention, and cite them in event PEL and onsite Program. 2) Post and lay out flyers of their items at the convention, handthem out at your game. 3)  Provide the sponsor a promotional AAR Article of your event  afterwards that highlights their sponsorship and the items. Post the article and submit it to HMGS chapter newsletters and websites.

Rule 3: What to ask of a Sponsor: (USUALLY AFTER you have completed a few of the above items) 1) The items to be used in your event. 2) Certificates or item to be given as prizes. 3) Copies of the flyers, or reimbursement for making them. 4) Some kind of discount or good rate for purchasing more items oncethe SAY YOU WERE REFERRED BY Pete Panzeri Game Master Support Network, etc. etc.


Annual American Civil War
Living History Weekend in Woodstock, CT 
By Herb Loughery
Historic New England's Roseland Cottage, originally the summer home of wealthy New York merchant, abolitionist, and newspaper publisher Henry Chandler Bowen, will be hosting its annual Civil War living history weekend and encampment August 25-26 in Woodstock, CT.  The grounds will be open to the public 10:00 am to 5:00 pm on Saturday and 11:00 am to 4:00 pm on Sunday.

The encampment will include Civil War military and civilian reenactors, sutlers, educational exhibits/activity stations, such as a 12 LB Napoleon smoothbore Quaker Gun for hands-on artillery lessons/demonstrations and a 1/4 scale canvas pontoon bridge and water tank for hands-on demonstrations of bridge building techniques.

This year, Saturday's schedule of events includes an historical miniatures demonstration game of the battle of 2nd Manassas in 1862, using 15mm figures and hosted by the Connecticut Game Club.  There will be a guest speaker in the carriage house at 4:00 pm.  Sunday's schedule of events includes a period music program at 2:00 pm.

The carriage house will be open and available for you to set up at 8:00 am on Saturday.  The grounds will open to the public at 10:00 am, but you can schedule the start of the game at your convenience.  The game should be completed by the speakers program at 4:00 pm.

Roseland Cottage (556 Route 169) is located in Woodstock, CT.  Here are some basic directions coming from the Hartford area:

Take 84 East towards Boston.

Exit at exit 73 -- CT 190 towards Union.

Right unto Buckley Highway, CT 190.

Right unto Bigelow Hollow Road, CT 171.

In about two miles, you will stay straight unto Lawson Road, CT 197 (CT 171 will turn off).

In about 7 miles, turn right unto CT 169 south.

Roseland Cottage will be on your right in approx. 3 miles -- it is a pink Victorian gothic house and grounds.  Street address is 556 Route 169, Woodstock, CT.

If anyone is interested in a more scenic route (actually with fewer turns), take route 44 EAST.  Turn left on to route 169 NORTH.  Follow 169 North to Woodstock.  Roseland Cottage will be on the left.

I hope this all makes sense to you.  If you've got any additional questions, I'm standing by.

Regards/Herb Loughery; HLoughery@msn.com; 860-456-7463


Parting Shots Dept.,
"War is a series of catastrophes which results in victory."
Georges Clemenceau
CGC Home Page