The Connecticut Game Club is an international conspiracy with roots going back as far as ancient Egypt and if Plato is to be believed, Atlantis. Founded by dissident army officers during the reign of Akhenaten II of the 11th Dynasty, it soon spread to India, Persia and Greece, from the last of which, it was incorporated into the Roman Empire as the legendary Viri Hexagonii. During the Middle Ages, the institution was kept alive by isolated pockets of celtic monks, who copied down old Civilization rules by hand in illuminated manuscripts.

With the invention of moveable type by Gutenburg, (another famous CGC member, who's ranks included Alexander the Great, Julius Caesar and Ptolemy the Cheesy), wargaming came into its own, and with it, the club. During the Reformation, things clearly got out of hand when the Thirty Years War was staged as a real time miniatures event, and the club was forced into exile in the New World.
The modern Connecticut Game Club was founded by the Rev. Ezekial Cornett, an unfrocked Unitarian, "Count" Hugo Wolfram von Whiskeyman, a deserter from the Hessian mercenaries, and Dr. Alfonzo Czartoelas, a Greek porn smuggler at the Tossham Inn in 1779. (A club battalion was formed for service in the revolutionary War, and successfully plundered several Tory villages. So successful in fact the British formed an expedition led by Benedict Arnold to attack the Continental armories in Westport and Ridgefield, Connecticut. These "historical" events were recently recreated by club member Tom Cusa using 25mm figures and the computer moderated miniature rules system Carnage & Glory.)

During the 19th Century, the Club grew rapidly, except for a minor setback when it prematurely burned down Atlanta in 1858. Detachments of the club volunteers would fight on both sides of the Civil War, but refused to fight at Gettysburg saying, "the terrain here is all wrong." The Club would also send volunteers to Cuba in 1899 and harbin in 1905, where they fought for the Japanese. It was the Club's advice to Gen. Joffre in 1914 which, had it not been foolishly ignored by the French General Staff have brought World War I to a rapid end by the simple expedient of A BURgundy to MUNich"' and the Club experts cracked the famous Enigma Code working for British Intelligence in 1941. In the early 1950s CGC members came under heavy scrutiny from the government when a late thirties club flyer was discovered with the CGC logo followed by: "Proud sponsor of the NKVD pointblank marksmanship team".
Today's Connecticut Game Club started in 1978 with a few members in the basement of the club's first president, Jeff Cornett. We now have about 50 regular members and over 600 people in our player's database. All ages are welcome for non-stop family entertainment of board games, card games, pc games plus historical and fantasy miniature games.
Club meetings are held the second Saturday of each month at the Ramada Inn, Stratford, CT, the fourth Saturday of the month at Levi E. Coe Library in Middlefield, CT.
"I didn't fire him (General MacArther) because he was a dumb son of a bitch,
although he was, but that's not against the law for generals.
If it was, half to three-quarters of them would be in jail."
Harry Truman